Author: Markus Michelbrink Title: Interfaces as games, programs as strategies Abstract: Peter Hancock and Anton Setzer developed the notion of interface to introduce interactive programming into dependent type theory. We generalise their notion and get an even simpler definition for interfaces. With this definition the relationship of interfaces to games becomes apparent. In fact from a game theoretical point of view interfaces are nothing than special games. Programs are strategies for these games. There is an obvious notion of refinement which coincides exactly with thpe intuition o f what a refinement should do. Interfaces together with the refinement relation build a complete lattice (without least and greatest element) in the sense that every family of interfaces has a least common refinement and there is an interface such that all members of this family refine this interface and this interface is a refinement for every other interface with this property. A program/strategy on a refinement of an interface gives a strategy on the interface. We can define several operators on interfaces: tensor, par, choice, bang et cetera. Every notion has a dual notion by interchanging the viewpoint of player and opponent. Lollipop is defined as usual in terms of tensor and negation. We define the notion of fair strategy on $A \multimap B$. A fair strategy is essentially a pair of a strategy and a proof that this strategy plays in both games eventually. By a slight restriction of the notion of interface we are able to define a composition for fair strategies on $A \multimap B$ and $B \multimap C$. The obtained strategy is again fair. We can define fair strategies on $A \multimap A$ and $A \otimes (A \multimap B) \multimap B$. These strategies are versions of copy-cat strategies. Identifying strategies by some kind of behavioural equivalence we expect to receive a linear category. However we have not checked all details until now. All results so far can be achieved in intensional Martin-Loef Type Theory and are verified in the t heorem prover Agda. There are numerous links to other areas including refinement calculus, linear logic, game semantics, formal topology, process algebra, model checking and so on. However we have not explored all these relationships until now but intend to do so in the future.